A Virtual Experience on the Business of Collegiate Esports
March 23-24, 2021 | Online, Everywhere.

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Beat the Bomb


Welcome to EBS University (EBSU), a two-day virtual conference on the business of collegiate esports, held March 23-24.  EBSU will go inside topics such as sponsorships, scholarships, recruitment, team operations, funding, platforms, streaming, production, facilities management, oversight and more. You’ll learn valuable insights, network with industry peers, and walk away with techniques to build, grow and monetize your collegiate esports programs.


Tuesday, Mar 23

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  1. 10:00 am — 12:00 pm

    Workshop - Esports 101: The Pillars of Collegiate Esports

  2. 10:00 am — 10:15 am

    Workshop 101 - How Did We Get Here? Esports Industry Evolution to Scholastic

  3. 10:15 am — 10:55 am

    Workshop 101 - Collegiate Esports - Governance and Oversight

  4. 10:55 am — 11:10 am

    Workshop 101 - Q&A with A.J. Dimick

  5. 11:10 am — 11:25 am

    Workshop 101 - Q&A with Activision Blizzard

  6. 11:25 am — 11:55 am

    Workshop 101 - Data-Driven Trends in College Esports

  7. 11:55 am — 12:10 pm

    Workshop 101 - Barnes & Noble College x AVGL Esports Case Study: Autumn Anarchy

  8. 12:30 pm — 2:30 pm

    Workshop - Esports 102: Creating and running a team 

  9. 12:30 pm — 12:50 pm

    Workshop 102 - Elite Competitive Programs - Directors, Structure, Execution, Support

  10. 12:50 pm — 1:35 pm

    Workshop 102 - Anatomy of a College Esports Program - Why Character and Culture Count

  11. 1:35 pm — 2:15 pm

    Workshop 102 - How We Built This - Case Studies From New Programs

  12. 2:15 pm — 2:30 pm

    Workshop 102 - How to Talk to Parents/Why HS Associations and Educators Matter in Scholastic Esports

  13. 2:30 pm — 3:20 pm

    Beat the Bomb/Networking Break

  14. 3:20 pm — 3:50 pm

    StreamHatchet Exclusive Data Research Presentation

  15. 4:00 pm — 4:20 pm

    Keynote: Gloria Nevarez

  16. 4:20 pm — 4:35 pm

    Hall of Fame

  17. 4:35 pm — 5:00 pm

    Keynote: Ahman Green

Wednesday, Mar 24

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  1. 10:00 am — 10:30 am

    Publisher's Perspective

  2. 10:30 am — 11:15 am

    Working with Partners – Panel: Maximizing Sponsorships in the Collegiate Ecosystem

  3. 11:15 am — 11:30 am

    Q&A: Twitch

  4. 11:30 am — 12:15 pm

    Panel: Strategies for Meaningful Change - Fostering Diversity and Inclusion in Esports

  5. 12:15 pm — 1:00 pm

    Lunch and Networking Break

  6. 1:00 pm — 1:45 pm

    Panel: Collegiate Esports & Licensing

  7. 1:45 pm — 2:00 pm

    Q&A: Gen.G

  8. 2:00 pm — 2:45 pm

    Fireside Chat: Gillette + HBCU Esports Alliance

  9. 2:45 pm — 3:00 pm

    Q&A: Learfield IMG College

  10. 3:00 pm — 3:15 pm

    Networking Break

  11. 3:15 pm — 4:00 pm

    Panel: Recruiting Esports – Understanding the Talent Pools and Where to Find Them

  12. 4:00 pm — 4:15 pm


  13. 4:15 pm — 5:15 pm

    Closing Session: Congress of Commissioners and CEOs

Hall of Fame

  • Kurt Melcher

    Kurt Melcher

    Gaming & Esports Industry Consultant & Adjunct Professor, Northwestern University

    Kurt is a highly accomplished leader in the Gaming & Esports industry, with a track record of success in delivering innovative marketing solutions, business strategy, investment intelligence, and original production services to brands, publishers, leagues, teams, universities, and investors. Kurt has spearheaded high-profile projects in gaming/esports for prominent clients including Rocket Mortgage, Samsung, Smithfield, NCAA, Red Bull, 7-Eleven, and Heineken. He has also overseen global professional esports operations for some of the most iconic gaming titles, including Injustice 2, and Mortal Kombat 11.
    Kurt rose to prominence when he made history by making Robert Morris University (IL) the first college to recognize esports as part of the athletic department and offer athletic scholarships to gamers. His pioneering work has legitimized esports as a competitive and educational pursuit, paving the way for future generations of gamers.

    Kurt's visionary program has been featured in numerous high-profile news outlets, including The New York Times, The Wall Street Journal, Washington Post, Time Magazine, ESPN, NPR, HBO Real Sports, and the documentary film, "All Work All Play." He also became a TED speaker when he presented the TED Talk "Gamers, The Rising Stars of Collegiate Athletics" in 2016.

    Kurt's unparalleled expertise, forward-thinking approach, and commitment to excellence make him a driving force in the Gaming & Esports industry. He is a true visionary leader who has made a significant impact on the industry, and his legacy will continue to inspire future generations.

  • Duran Parsi

    Duran Parsi

    Director of Collegiate Esports

    Duran was in the esports space before the term “esports” was coined. Originally a StarCraft player Duran started his career by organising tournaments on his university campus which quickly expanded to form a league across all UC schools. The rapid growth and demand from students helped to forge Collegiate Starleague (CSL) which Duran co-founded in 2009. As the CEO of CSL Duran was responsible for onboarding universities and creating leagues and tournaments across multiple games in order to appeal to every competitive gamer. For over a decade Duran has been committed to developing the collegiate esports scene helping college campuses across North America to establish teams. Over 1,800 house teams have been formed across a number of games and platforms and now over $1 million is given away each year in scholarships. Duran now embarks on his next move heading up the newly formed collegiate esports division of FACEIT, the leading competitive gaming platform that is committed to evolving the grassroots competitive ecosystem. Duran will grow the new team and form collegiate programs for FACEIT’s partners helping them to build new international communities. 


For information on sponsorship opportunities, contact Andrew Katz:  [email protected]


Contact Jenn Ocampo
[email protected]

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